home

Glove Project Notes

11 Nov 2013

Glove Project Notes

Take a step back from the technology and think more about the system

Work more linearly.

(what does mean?)

Figure out the gestures

and how they affect the playback

What do the controls need to do?

Write pseudocode

DON'T START WITH THE TECHNOLOGY: START WITH THE SCENARIO

DON'T START WITH THE TECHNOLOGY: START WITH THE SCENARIO

DON'T START WITH THE TECHNOLOGY: START WITH THE SCENARIO

DON'T START WITH THE TECHNOLOGY: START WITH THE SCENARIO

DON'T START WITH THE TECHNOLOGY: START WITH THE SCENARIO

DON'T START WITH THE TECHNOLOGY: START WITH THE SCENARIO

DON'T START WITH THE TECHNOLOGY: START WITH THE SCENARIO

Phase 0

The Concept

come up with an idea, explore and research it in order to narrow it down create system diagram: flowchart, other graphical system to visuale the system as a whole including all the interactions and players start identifying a BOM, a Build of Materials. A list of everything needed to build the system or at least start working on your idea the BOM includes the item, the source, the cost, number; it's for prototype and 'final' product create a budget write up a timeline: important to factor in shippping time

Phase 1

research projects that are similar, find code that is similar play with the components prototype the system, the earlier the better figure out packaging

Phase 2

User testing play testing exercises write up a report based on the feedback list of changes to improve (doing this in two weeks)

Phase 3

Building redrafted plan from user/playtesting report fabricate and packaage

Phase 4

Showcase and presentation polish documentation

Direct links to posts related to project are below

physcomp

comments powered by Disqus Categories